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26 février

Collection Class Notes------especial CTypedPtrList

Collection classes covered are Collection classes not covered are
Arrays  

CArray

CTypedPtrArray

CObArray

CPtrArray

CByteArray

CDWordArray

CStringArray

CUintArray

CWordArray

Lists  

CTypedPtrList

CObList

CPtrList

CStringList
Maps  

CMap

CTypedPtrMap

CMapWordToPtr

CMapPtrToWord

CMapPtrToPtr

CMapStringToPtr

CMapWordToOb

CMapStringToOb

CMapStringToString

Expand the Header Files folder, and open file StdAfx.h. At the end of the file, type:
#include <afxtempl.h>    // MFC templates
/////////////////////////////////////////////////////////////////////////
CTypedPtrList < class BASE_CLASS, class TYPE >

    BASE_CLASS  Base class of the typed pointer list class;
                must be a pointer list class (CObList or CPtrList).

    TYPE        Type of the elements stored in the base-class list.

    The CTypedPtrList class provides a type-safe 
    “wrapper” for objects of class
    CPtrList. When you use CTypedPtrList 
    rather than CObList or CPtrList, the
    C++ type-checking facility helps 
    eliminate errors caused by mismatched
    pointer types.

    In addition, the CTypedPtrList wrapper 
    performs much of the casting that
    would be required if you used CObList or CPtrList.

    ==================================================
    Class Members
    ==================================================
    AddHead
        POSITION AddHead( TYPE newElement );
        void AddHead( CTypedPtrList<BASE_CLASS, TYPE> *pNewList );
    AddTail
        POSITION AddTail( TYPE newElement );
        void AddTail( CTypedPtrList<BASE_CLASS, TYPE> *pNewList );
    GetAt
        TYPE& GetAt( POSITION position );
        TYPE GetAt( POSITION position ) const;
    GetHead
        TYPE& GetHead( );
        TYPE GetHead( ) const;
    GetNext
        TYPE& GetNext( POSITION& rPosition );
        TYPE GetNext( POSITION& rPosition ) const;
    GetPrev
        TYPE& GetPrev(POSITION& rPosition );
        TYPE GetPrev( POSITION& rPosition ) const;
    GetTail
        TYPE& GetTail( );
        TYPE GetTail( ) const;
    RemoveHead
        TYPE RemoveHead( );
    RemoveTail
        TYPE RemoveTail( );
    SetAt
        void SetAt( POSITION pos, TYPE newElement );

    ==================================================
    Create
    ==================================================
    typedef CTypedPtrList<CPtrList, CMyStruct*> CMyStructList;
    CMyStructList m_myPtrList;

    typedef CTypedPtrList<CObList, CMyObject*>  CMyObList;
    CMyObList m_myObList;

    ==================================================
    Insert
    ==================================================
    CMyStruct* pMyStruct = new CMyStruct();
    pMyStruct->m_int = 1234;
    pMyStruct->m_float = 12.34f;
    pMyStruct->m_str.LoadString(IDS_INITIAL_STRING);
    m_myPtrList.AddTail(pMyStruct);

    m_myPtrList.InsertBefore(pos, pMyStruct);

    CMyObject* pMyObject = new CMyObject();
    m_myObList.AddTail(pMyObject);

    ==================================================
    Iterate
    ==================================================
    POSITION pos = m_myPtrList.GetHeadPosition();
    while( pos != NULL )
    {
        CMyStruct* pMyStruct = m_myPtrList.GetNext( pos );
    }

    ==================================================
    Find
    ==================================================
    pos = m_myPtrList.Find(pMyStruct);

    ==================================================
    Update
    ==================================================
    m_myPtrList.SetAt(pos, pMyStruct);

    ==================================================
    Delete
    ==================================================
    m_myPtrList.RemoveAt(pos);

    POSITION pos = m_myPtrList.GetHeadPosition();
    while (pos != NULL)
    {
        delete m_myPtrList.GetNext(pos);
    }
    m_myPtrList.RemoveAll();

    while (!m_myObList.IsEmpty())
    {
        delete m_myObList.GetHead();
        m_myObList.RemoveHead();
    }

    ==================================================
    Serialize
    ==================================================
    nCount = (WORD)m_myPtrList.GetCount();
    if (ar.IsStoring())
    {
        ar << nCount;
        pos = m_myPtrList.GetHeadPosition();
        while (pos != NULL)
        {
            CMyStruct* pMyStruct = m_myPtrList.GetNext(pos);
            w = (WORD)pMyStruct->m_int;
            ar << w;
            ar << pMyStruct->m_float;
            ar << pMyStruct->m_str;
            nCount--;
        }
        ASSERT(nCount == 0);
    }
    else
    {
        ar >> nCount;
        while (nCount-- > 0)
        {
            CMyStruct* pMyStruct = new CMyStruct;
            ar >> w;
            pMyStruct->m_int = w;
            ar >> pMyStruct->m_float;
            ar >> pMyStruct->m_str;
            m_myPtrList.AddTail(pMyStruct);
        }
    }

    m_myObList.Serialize(ar);
    // Note: CMyObject serializes itself
    void CMyObject::Serialize(CArchive& ar)
    {
        CObject::Serialize( ar );
        if( ar.IsStoring() )
            ar << i;
        else
            ar >> i;
    }